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Post by OCM_Dbest on Aug 9, 2017 2:24:25 GMT
Well I'm hoping development hasn't stopped on this. Probably some visible development should happen soon, or the few users we have will drift away. Small bug: I tried to upskill my coach. He was on Superb. He's still on superb. Probably the button shouldn't be available, with a message stating that superb is already the max. Quick fix. Should be implemented within a week.
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Post by OCM_Dbest on Aug 9, 2017 2:25:58 GMT
Training bug still there. Pops registered, but they aren't real - xxx has popped to level 5 speed, but was already level 5 speed. I sense this is looking up the value incorrectly after it realises there should be a pop. Transfer market minimums still a niggle, even though probably not much action on the market yet. Cheers. The pops are real. The bug is in how the playee skills are currently displayed due to rounding up numbers. For example, any skill at 4.7 is shown as 5.
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odin
New Member
Posts: 29
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Post by odin on Aug 10, 2017 8:46:40 GMT
Training bug still there. Pops registered, but they aren't real - xxx has popped to level 5 speed, but was already level 5 speed. I sense this is looking up the value incorrectly after it realises there should be a pop. Transfer market minimums still a niggle, even though probably not much action on the market yet. Cheers. The pops are real. The bug is in how the playee skills are currently displayed due to rounding up numbers. For example, any skill at 4.7 is shown as 5. Interesting. I just this week got my first genuine displayed pop, so I confirm it's working.
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Post by OCM_Dbest on Aug 13, 2017 18:23:14 GMT
The pops are real. The bug is in how the playee skills are currently displayed due to rounding up numbers. For example, any skill at 4.7 is shown as 5. Interesting. I just this week got my first genuine displayed pop, so I confirm it's working. Phew, what a relief.
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Post by DeadPool on Aug 16, 2017 13:18:42 GMT
Still waiting on a pop from any of my players. Hopefully soon.
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odin
New Member
Posts: 29
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Post by odin on Sept 3, 2017 13:08:03 GMT
"clubs by ranking"isn't working. My club isn't shown in the list. The rankings look wrong as well.
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odin
New Member
Posts: 29
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Post by odin on Sept 6, 2017 6:22:44 GMT
Some quick estimations tell me that the quality of youth recruits is too low to make useful players. Or at least the recruits are too poor compared to the starting set of players I was given. Assuming I'm right, then I guess either training speed or youth quality will need to be adjusted.
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Post by james018 on Sept 6, 2017 15:50:02 GMT
Agree with this, even though I didn't get around to mentioning it in the other thread. Youth pulls in almost any sports management game is one of the attractions of the week, and it's hard to get excited when you know you'll be getting 1s and 2s.
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Post by OCM_Dbest on Sept 15, 2017 5:13:12 GMT
Noted guys... Youth Pulls and Club rankings, will be sorted when I rewrite the game code.
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odin
New Member
Posts: 29
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Post by odin on Oct 9, 2017 5:05:41 GMT
Small one: When pulling a youth, the skills are not listed in the same order as they are in the club page.
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odin
New Member
Posts: 29
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Post by odin on Feb 3, 2018 9:58:15 GMT
On the player stats page: 1. Freeze the column headings so we can use the table nicely 2. make the player names only one one line deep so there's less black space and I can read/compare more easily.
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odin
New Member
Posts: 29
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Post by odin on Feb 3, 2018 10:31:51 GMT
Some possible fixes to the youth pull system - Guarantee at least one 4 (17 years), 5 (18 years), and cancel 19-20 year olds, unless they're much better. Alternatively/as well, you could simply inflate all the levels by 2, then allow the range to grow.
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