odin
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Posts: 29
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Post by odin on Jun 25, 2017 14:17:15 GMT
I'm not in any rush for a load of features. However, see below: Transfer market: please set every max default to the actual maximum. Presumably there will be some amount of action on the market - we need to be able to use it. Default lineup: Please create some way of me re-using, or at least starting with a previous lineup. No-one wants to select every player individually from scratch each time. Is this possible? Player names: On the Academy players list, the player names are in red. This isn't totally easy to see, and very not urgent. Bug in player scouts. I scouted my player couple days ago, and now I have this message: " Your next player trial can be scheduled after 2017-06-23 02:00:00". But it's already 26th. Any chance of some guidance as to relevant skills? [i.e. does strength matter for fast bowlers, does speed matter for batsmen, and so on] So far I'm liking what I see.
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odin
New Member
Posts: 29
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Post by odin on Jun 28, 2017 6:57:06 GMT
Training bug. I think others have experienced this too:
Today 28 Jun I had 3 'pops'. However, each of these players already had that value, so it appears they aren't really pops. Eg Butera increased to line_length to 5. But Butera already had 5. Presumably it's some kind of rounding error/display error.
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odin
New Member
Posts: 29
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Post by odin on Jun 29, 2017 14:55:26 GMT
Bug: In the default lineup (i.e. suggested lineup, which would be a better name) my keeper was listed as a bowler. To be fair the check algorithm picked it up when I submitted, but it shouldn't be allowed by the suggest-lineup algorithm in the first place. It also suggested the same player in more than one position in the lineup.
Suggestion: 1. rename this feature 'suggested lineup' 2. select the 1 highest ranked keeper (it's fine to keep the ranking structure secret) 3. select the 5 remaining highest ranked bowlers 4. select the 5 remaining highest ranked batsmen 5. Line them up according to either ranking, or front-footed + strength, or whatever.
This would at least provide a passable lineup in any situation, even if you make it clear that the 'ranking' isn't necessarily reliable.
Cheers.
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odin
New Member
Posts: 29
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Post by odin on Jul 5, 2017 3:48:35 GMT
Training bug still there. 2 'pops' today, but they were already at those values.
Small formatting note: My training pops currently appear below previous ones. That's great, but within a few months I'll have to scroll down to see latest pops. If new pops are placed at the top of the list, then I'd only gave to scroll down to see older pops. Much nicer for the user.
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Post by OCM_Dbest on Jul 7, 2017 7:48:35 GMT
Training bug still there. 2 'pops' today, but they were already at those values. Small formatting note: My training pops currently appear below previous ones. That's great, but within a few months I'll have to scroll down to see latest pops. If new pops are placed at the top of the list, then I'd only gave to scroll down to see older pops. Much nicer for the user. New pops are now placed on top. The training pop bug is being investigated
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Post by OCM_Dbest on Jul 7, 2017 7:51:44 GMT
Bug: In the default lineup (i.e. suggested lineup, which would be a better name) my keeper was listed as a bowler. To be fair the check algorithm picked it up when I submitted, but it shouldn't be allowed by the suggest-lineup algorithm in the first place. It also suggested the same player in more than one position in the lineup. Suggestion: 1. rename this feature 'suggested lineup' 2. select the 1 highest ranked keeper (it's fine to keep the ranking structure secret) 3. select the 5 remaining highest ranked bowlers 4. select the 5 remaining highest ranked batsmen 5. Line them up according to either ranking, or front-footed + strength, or whatever. This would at least provide a passable lineup in any situation, even if you make it clear that the 'ranking' isn't necessarily reliable. Cheers. This is how its meant to work. I will check the code again.
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odin
New Member
Posts: 29
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Post by odin on Jul 7, 2017 13:56:35 GMT
New bug: "your next player trial can be scheduled after 2017-07-07 02:00:00. The time is now nearly midnight my time, already after noon UK time. Something clearly wrong with either the game clock, or how the player trials talk to the clock.
Thanks for working on these. I hope these notes help you.
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Post by OCM_Dbest on Jul 8, 2017 7:03:02 GMT
Sure. they help. I will need to recode the player trials as I thought this issue was fixed a few times before, but it keeps reappearing.
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odin
New Member
Posts: 29
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Post by odin on Jul 9, 2017 22:54:23 GMT
My SOD table links to my T20 table, as of today. It wasn't like that last week, I think.
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odin
New Member
Posts: 29
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Post by odin on Jul 12, 2017 15:19:12 GMT
Training bug still there. 2 'pops' today, but they were already at those values. Small formatting note: My training pops currently appear below previous ones. That's great, but within a few months I'll have to scroll down to see latest pops. If new pops are placed at the top of the list, then I'd only gave to scroll down to see older pops. Much nicer for the user. New pops are now placed on top. The training pop bug is being investigated Sadly, new pops are not in fact on top, but still below the others. Training bug remains - 4 pops but zero real pops.
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Post by OCM_Dbest on Jul 12, 2017 17:58:54 GMT
New pops are now confirmed to be on the top. My bad.
The training pop bug is still under investigation.
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odin
New Member
Posts: 29
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Post by odin on Jul 14, 2017 11:12:50 GMT
OK. If I click SOD table directly from home it works and I can see my SOD table. If I click SOD table after I've just clicked T20 table, it gives me the T20 table again.
Yes the training update posts are now the right way round thank you.
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Post by OCM_Dbest on Jul 15, 2017 13:59:53 GMT
OK. If I click SOD table directly from home it works and I can see my SOD table. If I click SOD table after I've just clicked T20 table, it gives me the T20 table again. Yes the training update posts are now the right way round thank you. Another thing to inspect.
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odin
New Member
Posts: 29
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Post by odin on Jul 19, 2017 3:55:26 GMT
Training bug still there. Pops registered, but they aren't real - xxx has popped to level 5 speed, but was already level 5 speed. I sense this is looking up the value incorrectly after it realises there should be a pop. Transfer market minimums still a niggle, even though probably not much action on the market yet. Cheers.
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odin
New Member
Posts: 29
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Post by odin on Aug 8, 2017 1:25:37 GMT
Well I'm hoping development hasn't stopped on this. Probably some visible development should happen soon, or the few users we have will drift away.
Small bug: I tried to upskill my coach. He was on Superb. He's still on superb. Probably the button shouldn't be available, with a message stating that superb is already the max.
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